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Wednesday, October 8, 2025

MODDING QUESTIONS & DISCUSSIONS

MODDING QUESTIONS & DISCUSSIONS

Your resource for modding help and discussions

Knights and dragons game trying to mod

Tue, 07 Oct 2025
Hello World! You see what I did there pepe001. Anyways, As its written in the title, Im trying to mod the game knights and dragons but im facing problems.
  1. I extracted the apk using MT Manager.
  2. Copied it to my PC and turned it from .apk to .zip to check whats inside.
After opening the classes.dex file in jadx, I found that the game loads libgame_shared.so and... Read more →
Comments: 16

How to modd virtual machine

Tue, 07 Oct 2025
How to modd a vm apk (blackcatbox) full vip activation?
Comments: 2

libil2cpp class fields

Mon, 06 Oct 2025
I'm curious about whether it's possible to modify constant variables in some way, particularly the boolean variable "REWARD_AD_SKIP" and the integer "AD_REWARD_INTERVAL". libil2cpp dump libil2cpp fields Prints from libil2cpp dump
Comments: 1

Does anyone know how to fix this?

Fri, 03 Oct 2025
libtool error: il2cpp is not initialized. Game: Hide Online Version: 4.9.22 Games metadata & libil2cpp are both protected.
Comments: 11

REV HUNTER HELP

Wed, 01 Oct 2025
Is there any kind soul out there who can lend a hand in modifying it? My objective is to grant infinite time and eliminate those pesky ads. Unfortunately, the dex is a tangled mess, infused with confusion and string obfuscation.
Comments: 2

Unity assets files inside APK are (maybe) obfuscated/encrypted

Wed, 01 Oct 2025
Hello, I been trying to mod game Isekai Sl0w Lif3 My objective isto find the game logic/code to → experience earning, characters power related math and battle in general stuff So i want to read the files inside game.apk/assets/Android but those are obfuscated/encrypted i believe, because:
  1. Files extensions are all changed to .mmc
  2. Most files (if not all) header start with characters "MOMC"
Unity asset files
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Comments: 18

How to Return Original Value of a Method Bound with Update Function.

Mon, 29 Sep 2025
I'm using the code below to change the camera angle, and it works fine. The original Field of View Float value is 30.0. I change it to 12.0, and it works. But when I close the tool, I want the value to return to its original value. In short, when the tool is open, it returns a float of 12.0. When the tool is closed, it should return a float of 30.0. Camera FOV settings It should get the original value when Toggle is closed.
Comments: 4

LGL MOD MENU

Mon, 29 Sep 2025
How create thin in LGL MOD MENU // RVA: 0x2016550 Offset: 0x2015550 VA: 0x2016550 private void FAKE_MissionSuccess() { }
Comments: 2

Method offset Hooking help

Mon, 29 Sep 2025
// RVA: 0x3233e88 VA: 0x7b47c5ee88 public ObscuredFloat get_ReloadTimeMax() { } Any idea how to make this work
Comments: 6

Help to to create hook

Mon, 29 Sep 2025
Hallo guys, I have some offsets, please help provide the hook. // RVA: 0x10B9234 Offset: 0x10B9234 VA: 0x10B9234 public int get_diamond() { } // RVA: 0x342D44C Offset: 0x342D44C VA: 0x342D44C public Fix64 get_MaxSpeed() { } // RVA: 0x2AF9218 Offset: 0x2AF9218 VA: 0x2AF9218 private static int _m_GetMaxTorque_xlua_st_(IntPtr L) { } // RVA: 0x2AF93F0 Offset: 0x2AF93F0 VA: 0x2AF93F0 private static int _m_GetMaxRPM_xlua_st_(IntPtr L) { }
Comments: 1

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